(Copied from the changelog file;
!: note, x: bugfix, X: serious bug (from a technical pov), -: change/addition)
-------------------------------------------------------------------------------
436999 | ! saves & igloo INCOMPATIBLE
       | x don't give stat boni for eating non-food things!
       | - don't count paralyzed neighboring monsters in missiling penalty
       | - you can no longer be "too afraid" to attack if starving/parched
       | x Mule wearing out now gives a stronger interrupt (stops waiting)
       | - quacks' long treatment now reduces tiredness level
       | - pawnshops now have <=1 pre-pawned item & less often
       | - cold dmg now only damages (not insta-destroys) water vuln. items
       | - several "food-like" effects now work on hp sources, too
       | x don't give location entry msgs if PC is blind
       | x typo fixes & cosmetic changes in textual data
       | - optimization & code reorganizing
       |
437467 | - becoming blinded now costs some time (NPCs, too)
       | x clarified rules of using RFND blind (still complex, tho)
       | - changes in monster dmg res/vul/imm props
       | x closed services could still be used while standing on the door
       | x seer tongue teaching was still broken from 435437
       | X possible segfault in endgame if home found & not true pro yet
       | - don't give feeling alert msg in endgame
       | x typo fixes & cosmetic changes in textual data
       | - optimization & code reorganizing
       |